

#GIRLS FRONTLINE UMP45 HAT GFL BALLCAP SKIN#
If I wanted to get really into the weeds, the fact there are differences in uniforms shouldn’t be a thing, because the point of marching uniforms is to be, well, uniform, but if they were actually uniform then we wouldn’t have a skin batch, so I’ll passively grumble, but accept it.Īctual thoughts per character, lightning round.Ĥ0: Butt. Granted this doesn’t apply as much to this bunch, because they are percussion, but it still upsets me somewhat. Without getting far into the weeds about the mechanics of marching, trying to do it in heels, even short ones like 45’s is not going to make for a good time. In terms of the general uniform designs, point number 1.
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One this note, the carriers all of them are using for drums are a bit weird, 9’s being the worst offender, but 9/45’s are probably fine just a style I haven’t seen much. Then again, based on her art, it’s quite possible they’re trying to use the same drum carrier for quads as 9 is using for a snare (PS, don’t just fasten a snare drum around your waist, I’m pretty sure this will murder your back), and both G11 and 9 should be very upset about this. Once per mission.I’ll temporarily single out G11 who goes from crying because she’s playing quads to being equally salty about getting a bass drum instead in her damaged art, which is just weird because she’s the only one who changed instruments, and is also a bit weird just on the whole. It's basically the Ronin's Tempo Surge but now UMP45 can join in on the fun of repeatedly getting way more turns. Her fifth promotion grants Overclock Surge. Her fourth promotion is a choice between Ever Vigilant (which works with Charge!), or Risktaker, making Charge no longer be turn ending and additionally granting Lightning Reflexes. This also bumps down the targeted enemy down in the timeline. Her third promotion grants Charge!, letting her charge up to melee range against an enemy and take a shot that isn't affected by cover. For enemies? The nanites act like either poison or acid, albeit with no initial damage - it only applies the Damage over Time and debuff status effects to affected targets. Nanite Smoker replaces any smoke grenades UMP45 carries, with specialized nanite grenades that acts like smoke for friendly and civilian targets. Suppression Doll upgrades Heads Down so it cooldowns faster, and can now roll for grazing damage against affected targets. Her second promotion is a choice between Suppression Doll and Nanite Smoker. However, its damage and chance to hit are reduced, as its real tactical utility is that it forcefully bumps down the timeline positions of any enemy she shoots at from the breach point, enabling Chimera Squad to act after each other for the first round. Her first promotion grants her Tactical Reactions, which is a breach version of Faceoff. It uses far much more ammo compared to Pindown, however. Heads Down - a cone-based version of Terminal's Pindown, Heads Down has the same effect as Pindown, except it can apply to multiple enemies at a time. UMP45's takedown, when utilized on machines, lets her to use her EW module to stun them for a turn. This perk also provides her with her Electronic Warfare Module, enabling her to hack open doors. In addition, she gets an additional charge once she's Rank 3.
#GIRLS FRONTLINE UMP45 HAT GFL BALLCAP FREE#
UMP45 starts missions with a free smoke grenade that stacks with a smoke grenade item.

Or in other words, she's a robot and has the immunities that come with that. AbilitiesUMP45 for those not familiar with GFL, is what they call a T-Doll, or Tactical Doll.
